AI Insights · Timothy · July 2024
Top Down Games Performance in Romania Q2 2024
The top five top-down games in Romania saw varied performance in Q2 2024, with notable trends in downloads, revenue, and active users.
In the second quarter of 2024, the top five top-down games on a unified platform in Romania exhibited a mix of performance trends in terms of downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides valuable insights into the gaming landscape in Romania.
Brawl Stars from Supercell showed a dynamic quarter. Weekly revenue fluctuated, peaking at approximately $165K in late April and settling around $147K by the end of June. Downloads varied, with a high of 46.7K in the last week of April and a dip to 19.4K in mid-June. Weekly active users also saw a decline from 3.17M at the start of April to 2.50M by the end of June.
Whiteout Survival by Century Games Pte. Ltd. experienced a steady rise in revenue, reaching about $45K in the week of April 22 before stabilizing around $33K to $34K towards the end of June. Downloads peaked at 14.2K in late April and remained relatively stable, concluding the quarter at 9.2K. Weekly active users increased from 24.1K in early April to 31.3K by the end of June.
Match Masters - PvP Match 3 from Candivore LTD showed a varied revenue pattern, peaking at around $35.7K at the start of April and ending at approximately $32.3K in late June. Downloads fluctuated, with a high of 8.6K in early May and a low of 4.5K in mid-June. Weekly active users saw a slight decline from 101K in early April to 87K by the end of June.
RallyAces Poker by Outerdawn Limited had a relatively stable revenue trend, peaking at $32.8K in early April and ending at around $20.6K in late June. Downloads remained low throughout the quarter, ranging from 1.3K in early April to 626 in the last week of June. Weekly active users showed a decrease from 3.5K in early April to 2.6K by the end of June.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. exhibited a steady revenue pattern, with a peak of $30.2K in early April and a closing figure of $20.3K in late June. Downloads were consistent, ranging from 1.3K in early April to 904 in late June. Weekly active users remained stable, starting at 34K and ending at 30.2K by the end of the quarter.
These insights, derived from Sensor Tower data, highlight the varied performance of top-down games in Romania during Q2 2024. For more detailed analytics and trends, visit Sensor Tower.